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Dxcpl directx 12 emulator windows 10
Dxcpl directx 12 emulator windows 10




dxcpl directx 12 emulator windows 10 dxcpl directx 12 emulator windows 10

I hope to continue to improve the code, and pull requests would definitely be welcome. For more details, please see the Github readme. This is obviously 'as is', but please reply back with any bugs/issues seen. Note: This doesn't specifically improve shader compilation stutters the first time shaders are seen, it's only faster in the 'steady state' - this could definitely be improved with the extra CPU cycles now available. Latest graphics driver, and a AMD 7000-series, Intel HD 4400, or nVidia 600-series GPU or higher. Results below from a few games at 2.5x native resolution on NVidia and AMD hardware (and raw FPS data attached): In general, CPU usage is now much lower for the same workload relative to DX11/OpenGL. At higher resolutions, graphics becomes more important, so the relative improvement can increase there. Generally, graphics-intensive games get a nice win, while (Gamecube CPU)-bound games (Zelda OOT from the 'bonus disk' is a good example) are the same - graphics wasn't on the critical path there. It was a good way to get to know Dolphin's architecture better, and hope it might be interesting for others to try out. Hi all, I've been experimenting with adding a DirectX 12 backend to Dolphin, and finally have something to release! It can be decently faster depending on the game/system/settings (up to 50%), binaries and source are below.






Dxcpl directx 12 emulator windows 10